Profile

Eren Alyörük

Graphics Engineer

About Me

I'm a passionate Graphics Engineer with over 2 years of experience in developing high-performance rendering solutions and graphics applications. My expertise lies in C++ programming, real-time rendering techniques, and modern graphics APIs.

Throughout my career, I've worked on various projects ranging from game engines to visualization software, focusing on creating visually stunning and performant graphics solutions. I'm particularly interested in ray tracing, physically-based rendering, and GPU optimization techniques.

When I'm not coding, I enjoy contributing to open-source graphics projects, writing technical articles about rendering techniques, and exploring the latest advancements in computer graphics research.

Skills

C++95%
Graphics Programming90%
Vulkan85%
DirectX80%
OpenGL75%
CUDA/GPU Computing70%
Shader Development85%
Ray Tracing80%
Mathematics85%
Performance Optimization90%

Experience

Embedded Developer

TUBITAK SAGE

2025

C++ Developer

Simtek Simulations

2025

Developed an asset system for in-house simulation engine.

Education

Bachelor's in Computer Science

Ankara Yıldırım Beyazıt Üniversitesi

2021 - 2025

Interests

Graphics Programming

Exploring new rendering techniques and optimizing graphics pipelines for performance.

Open Source

Contributing to and maintaining open-source graphics libraries and tools.

Technical Writing

Sharing knowledge through articles and tutorials about graphics programming.