About Me
I'm a passionate Graphics Engineer with over 2 years of experience in developing high-performance rendering solutions and graphics applications. My expertise lies in C++ programming, real-time rendering techniques, and modern graphics APIs.
Throughout my career, I've worked on various projects ranging from game engines to visualization software, focusing on creating visually stunning and performant graphics solutions. I'm particularly interested in ray tracing, physically-based rendering, and GPU optimization techniques.
When I'm not coding, I enjoy contributing to open-source graphics projects, writing technical articles about rendering techniques, and exploring the latest advancements in computer graphics research.
Skills
Experience
TUBITAK SAGE
2025
Simtek Simulations
2025
Developed an asset system for in-house simulation engine.
Education
Ankara Yıldırım Beyazıt Üniversitesi
2021 - 2025
Interests
Graphics Programming
Exploring new rendering techniques and optimizing graphics pipelines for performance.
Open Source
Contributing to and maintaining open-source graphics libraries and tools.
Technical Writing
Sharing knowledge through articles and tutorials about graphics programming.